Encouraging Engagement and Learning: Integrating Canva, Mentimeter, and Kahoot in EFL Classes (Final Draft)
Introduction In recent years, the integration of technology into English as a Foreign Language (EFL) classrooms has become a transformative force, revolutionizing the way teachers deliver lessons and how students engage with content. This essay explores three widely used technological tools—Kahoot, Mentimeter, and Canva—and how they are effectively utilized in EFL contexts. By examining their features, application procedures, benefits, and challenges, this paper also critically reflects on relevant studies from the past five years. This exploration aims to promote best practices in EFL teaching while inviting feedback and perspectives from classmates. Watch this related video for a deeper understanding : Kahoot vs Mentimeter | Which is the Better Classroom Tool (2025) Kahoot: Making Language Learning a Game Kahoot is a game-based learning platform that lets teachers create interactive quizzes, surveys, and polls. Its colorful design and competitive format make learning fun and fa...